Back to the System
// Service 04 — Game Development

I build worlds people live in.

FiveM server frameworks, Minecraft plugin ecosystems, game economies backed by real databases. Immersive experiences engineered to retain players.

Boot It Up · 5 Playable Games

Pick a game. Play it.

This is a working little OS in an old monitor — double-click a game icon to launch it, play right here, hit ✕ Desktop or Esc to come back. Five real games, all hand-built in vanilla JS & Canvas. Same game-loop, input and collision logic that drives bigger client work.

◆ RIDDLE-OS '9512:00
Click a game to play · Esc or ✕ Desktop returns here
The Worlds I Build In

Minecraft, FiveM & RedM —
what they are, and the market.

These aren't single-player toys — they're live, multiplayer platforms with their own economies, communities, and creator markets. Here's each one and the work I do inside it.

Minecraft

Java · Spigot / Paper plugins

The best-selling video game of all time — a sandbox where players build, survive and run whole communities. Multiplayer servers run custom plugins (server-side mods in Java) that add minigames, economies, ranks and entire game modes.

300M+
Copies sold
Server
Networks & economies
Java
Spigot / Paper API
What I build
  • Custom Spigot/Paper plugins — minigames, prestige & rank trees
  • Player economies & auction houses backed by MySQL (JDBC)
  • Custom inventory GUIs, enchants & cosmetics
  • Discord ↔ server integrations for community management

FiveM

GTA V Multiplayer · Lua + NUI

A multiplayer modification for Grand Theft Auto V that powers the massive roleplay (RP) scene — players live in-character with jobs, businesses, housing and law. Communities monetise through custom content, and the whole thing is scripted in Lua with NUI (HTML/CSS/JS) interfaces.

RP
Roleplay economy
ESX·QB
Core frameworks
Lua
+ MySQL · NUI
What I build
  • Custom frameworks on ESX & QBCore — jobs, housing, economy
  • Performance-tuned Lua resources for 100+ concurrent players
  • Bespoke NUI interfaces (HUDs, phones, shops) in HTML/CSS/JS
  • oxmysql data layers, anticheat & admin tooling

RedM

Red Dead 2 Multiplayer · Lua

The same idea as FiveM, but for Red Dead Redemption 2 — Wild-West roleplay servers with period-accurate jobs, gunslinging, ranching and economy. A smaller but fast-growing market with passionate communities and the same Lua + NUI toolchain.

Western
RP servers
Growing
Niche & loyal
Lua
Cfx.re platform
What I build
  • Period-accurate jobs & economy systems in Lua
  • Custom RedM frameworks & resource development
  • Western-styled NUI menus, inventories & HUDs
  • MySQL persistence & server hardening
Under The Hood

Custom scripts, custom UI,
and reading the engine itself.

01

Custom UI & NUI

In-game interfaces that feel native — FiveM/RedM NUIs built in HTML/CSS/JS (HUDs, phones, inventories, shops) and custom Minecraft GUIs. Designed for clarity at a glance and snappy on low-end machines.

HTML · CSS · JS · NUI · Minecraft GUI
02

Custom Lua Scripts

The heart of FiveM/RedM. ESX & QBCore resources — jobs, housing, economy, vehicles — written to stay smooth with a hundred-plus players online. Clean events, server/client separation, and a MySQL data layer.

Lua · ESX · QBCore · oxmysql
03

Reverse Engineering & C#

Reading how a game actually works — inspecting C#/Unity assemblies and game internals to build mods, tools and integrations that play nicely with the engine. Strictly for servers and titles I'm authorised to extend — understanding, not cheating.

C# · Unity · IL · interop · modding
Player one ready?

Let's build a world
people don't want to log off.

Running a server, launching a community, or need a custom script, UI, or framework built right? Let's make it.