FiveM server frameworks, Minecraft plugin ecosystems, game economies backed by real databases. Immersive experiences engineered to retain players.
This is a working little OS in an old monitor — double-click a game icon to launch it, play right here, hit ✕ Desktop or Esc to come back. Five real games, all hand-built in vanilla JS & Canvas. Same game-loop, input and collision logic that drives bigger client work.
These aren't single-player toys — they're live, multiplayer platforms with their own economies, communities, and creator markets. Here's each one and the work I do inside it.
The best-selling video game of all time — a sandbox where players build, survive and run whole communities. Multiplayer servers run custom plugins (server-side mods in Java) that add minigames, economies, ranks and entire game modes.
A multiplayer modification for Grand Theft Auto V that powers the massive roleplay (RP) scene — players live in-character with jobs, businesses, housing and law. Communities monetise through custom content, and the whole thing is scripted in Lua with NUI (HTML/CSS/JS) interfaces.
The same idea as FiveM, but for Red Dead Redemption 2 — Wild-West roleplay servers with period-accurate jobs, gunslinging, ranching and economy. A smaller but fast-growing market with passionate communities and the same Lua + NUI toolchain.
In-game interfaces that feel native — FiveM/RedM NUIs built in HTML/CSS/JS (HUDs, phones, inventories, shops) and custom Minecraft GUIs. Designed for clarity at a glance and snappy on low-end machines.
The heart of FiveM/RedM. ESX & QBCore resources — jobs, housing, economy, vehicles — written to stay smooth with a hundred-plus players online. Clean events, server/client separation, and a MySQL data layer.
Reading how a game actually works — inspecting C#/Unity assemblies and game internals to build mods, tools and integrations that play nicely with the engine. Strictly for servers and titles I'm authorised to extend — understanding, not cheating.
Running a server, launching a community, or need a custom script, UI, or framework built right? Let's make it.