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04 Game development
Worlds people
live in.
Game servers are products, not mods. I write FiveM and RedM scripts sold under Riddle Coding, run development for a live roleplay server, build Minecraft plugins, and make small browser games for fun. Same rules everywhere: fast, server-authoritative and documented.
01FiveM
02RedM
03Minecraft
0platformsFiveM · RedM · Minecraft
0frameworks bridgedESX · QBCore · QBox · VORP
0+players online at oncethe performance target
0browser gamesin the arcade
Scroll to fly in ↓
A multiplayer platform for Grand Theft Auto V that powers the huge roleplay scene — players live in character with jobs, businesses, housing and police. Everything is scripted in Lua, with in-game interfaces built as small web apps.
RProleplay economy
ESX · QBcore frameworks
Tebexcreator store
- Premium scripts on Tebex — Riddle Elevator and Riddle Rentals, with full GitBook docs
- One bridge for ESX, QBCore and QBox, detected automatically
- NUI interfaces: HUDs, signature contracts, admin panels — themeable and light on the CPU
- Manager & Developer on the Elaris RP server
The same idea as FiveM, but for Red Dead Redemption 2 — Wild-West roleplay servers with period jobs, ranching, gunslinging and an economy. A smaller market, but a loyal one, built on the same Lua and NUI toolchain.
WesternRP servers
VORPmain framework
Growingniche & loyal
- Riddle Trolley — Saint Denis streetcar with an NPC driver mode and a paid Conductor job
- Riddle Checks — checkbooks and loans for VORP servers
- Multi-zone weather with weighted randomness, ACE permissions and an export API
- Every UI ships in three palettes: Leather & Gold, Gunmetal and Mono
The best-selling video game ever made — a sandbox where players build, survive and run whole communities. Multiplayer servers run plugins, server-side Java code that adds minigames, economies, ranks and complete game modes.
300M+copies sold
Servernetworks & economies
JavaSpigot / Paper
- Spigot / Paper plugins — minigames, prestige and rank trees
- Player economies and auction houses backed by MySQL
- Custom inventory menus, enchants and cosmetics
- Discord ↔ server bridges for community management
05 Under the hood
THE CRAFT
Three skills, one standard. Custom interfaces, gameplay code that survives a full server, and enough engine knowledge to integrate cleanly.
01Custom UI & NUI
In-game interfaces that feel native — HUDs, contracts, shops and admin tools built in HTML, CSS and JS, plus custom Minecraft menus. Readable at a glance and quick on low-end PCs.
HTML · CSS · JSNUIThemes
02Gameplay scripts in Lua
Jobs, vehicles, housing and economy for ESX, QBCore, QBox and VORP. The server decides money and items, events are validated, and nothing runs in a loop while idle.
LuaESX · QB · QBoxVORPoxmysql
03Reverse engineering & C#
Reading how a game works — C# and Unity assemblies, game files and network behaviour — to build tools and integrations that respect the engine. Only for servers and titles I’m allowed to extend.
C#UnityILTooling
06 Shipped under Riddle Coding
RELEASED WORK
Plus free tools — Crosshair, First-Person, FUVT — and full documentation for every paid script.All scripts & docs →